Tivon Rice is an artist and educator working at the intersections of visual studies, art, and technology. Based in Seattle (US) and Den Haag (NL), his current work critically explores representation and communication in the context of digital technologies. These projects incorporate a variety of materials – both real and virtual – and build tension between the different ways we encounter space, images, sound, and language. These forms include sculpture, installation, light, and analog images, often organized in opposition with digital media such as real-time video, virtual reality, machine learning systems, and photogrammetry. While using digital tools to better understand the world around us, Rice’s work examines the ways physical environments and mass media create images, and in turn build histories around sites and communities. With this in mind, hehas developed large-scale projects through collaborative research in Taipei, Seoul, The Hague, and Seattle that focus on urban development, architecture, and preservation as key factors in determining how a city sees itself. Rice holds a PhD in Digital Art + Experimental Media from the University of Washington, where he is currently an Affiliate Artist. He was a 2011-2012 Fulbright Researcher in South Korea, arecipient of the inaugural 4Culture Tech Specific Grant, and one of the first artists to collaborate with Google AMI – The Artists and Machine Intelligence research group.
Satoru Sugihara is a principal and founder at the computational design firm ATLV founded in 2012. Prior to starting his firm, he worked as a computational designer at Morphosis Architects for five years engaging in large scale construction projects,competition projects and research projects. He also worked at DR_D and Greg Lynn FORMas an architectural designer, and at International Media Research Foundation in Tokyoas a researcher in media art and interaction design. He is currently a faculty member at SCI-Arc teaching computational design seminars. He also taught computational design workshop atUniversity of California Los Angeles, AA Visiting School Bilbao, theUniversity of British Columbia, EcoleNationaleSuperieured’Architecture Paris-Malaquais, Woodbury University and Tokyo University of the Arts. Satoru Sugihara received the M.S. in computer science from Tokyo Institute of Technology in 2001 and theM.Arch. from the University of California, Los Angeles in 2006. He was the recipient of Best Paper Award in ACADIA conference 2014. He had his solo exhibition “Agent-Based Computational Design” at AA[n+1] gallery in Paris in 2015. He also publishes open source computational design software iGeo to contribute to the computational design industry and education by sharing what he developed for his computational practice of complex geometry modeling, performance optimization and geometry rationalization and dynamic agent simulation.
Shih Wei Chieh is a media artist, e-textile prototype designer and a self-taught material researcher, graduated from Media Communication Design of Taipei Shih Chien University in 2010, he now works as a full time artist and e-textile consultant bases in Taipei. His wearable works has been presented by many global events such as CTM Festival Berlin, SXSW, Adafruit, Youfab Tokyo, Modern Body Festival 2016, etc. He also use laser as material massively in his audiovisual and Cyanotype works, his early practice for laser audiovisual focus on the synthetic, synchronic relation between laser graphics and digital audio samples at sonic rate; another work of him “Laser Dye” explores the UV photosensitive processing and ancient photography rephrasing, digital fabrication for fashion clothing. He is also the founder of Taiwan E-textile Summer Camp 2017, this new project invites e-textile artists to collaborate with Taiwan Atayal weavers communities, to explore the position for smart materials in traditional textile culture and the innovation of digital craftsmanship.
Yao Chung-Han hold an MFA in Technological Art from Taipei National University of the Arts. He employs the corresponding and contrasting relations of light and sound to trigger viewers’ imagination of physical senses. A pioneer in Taiwan’s sound and light art, Yao has won the First Prize in Sound Art in Digital Art Festival Taipei, and has participated in Fukuoka Asia Triennale, NTT ICC – Emergencies!014 (Tokyo), STEIM – Massive Light Boner (Amsterdam), City Sonic: International Sound Art(s) Festival (Belgium), Long Beach Museum of Art – Beyond the Frame: New Media Arts from Taiwan (LA), and The Way Things Go at the Taipei Fine Arts Museum. He is an assistant professor at department of architecture of Shih Chien University.
Per Skovgaard started his career as a painter in 1992. He made his first work through merging the graphical DNA from his mother, farther and himself into one. He started to work with light in 2007. In 2009, he exhibited the sculpture with the title “Air As Art” – an object that reacted to sound through light in mid air as using zero gravity visually during the climate summit in Copenhagen. In 2010 he had a solo exhibition in DR Jean Nouvelle building. It is a large scale Sculpture. He has installed several sculptures in woods as objects integrating and interacting through the random abstract accurate. He seeks to define and documents light through and within the existing space. He combines the dimensions of parallel space and entanglements in an object through abstraction. With his study and abstract results of the combination through light, dark time colour and matter, and the visual relation that occurs in and through the sculpture, he distorts and transforms matter as dark light within a moment in time as hollow massive space.